namespace Engine.Input {
    public enum GamePadButton {
        A,
        B,
        X,
        Y,
        Back,
        Start,
        LeftThumb,
        RightThumb,
        LeftShoulder,
        RightShoulder,
        DPadLeft,
        DPadUp,
        DPadRight,
        DPadDown
    }
}